Compare any two graphics cards:
VS

GeForce GTX 850M vs GeForce RTX 3080 12 GB

Intro

The GeForce GTX 850M comes with a core clock speed of 876 MHz and a DDR3 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce RTX 3080 12 GB, which uses a 8 nm design. nVidia has clocked the core frequency at 1260 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this specific card. It features 8960 SPUs as well as 280 TAUs and 112 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 310 Watts (775%)

Memory Bandwidth

In theory, the GeForce RTX 3080 12 GB will be 2820% faster than the GeForce GTX 850M in general, because of its greater bandwidth. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 902298 (2820%)

Texel Rate

The GeForce RTX 3080 12 GB is a lot (more or less 907%) better at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 317760 (907%)

Pixel Rate

The GeForce RTX 3080 12 GB will be quite a bit (more or less 907%) better at FSAA than the GeForce GTX 850M, and also able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 127104 (907%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 850M GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year March 12 2014 January 2022
Code Name GM107 GA102-220-A1
Memory 2048 MB 12288 MB
Core Speed 876 MHz 1260 MHz
Memory Speed 2000 MHz 2376 GB/s
Power (Max TDP) 40 watts 350 watts
Bandwidth 32000 MB/sec 934298 MB/sec
Texel Rate 35040 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 640 8960
Texture Mapping Units 40 280
Render Output Units 16 112
Bus Type DDR3 GDDR6X
Bus Width 128-bit 384-bit
Fab Process 28 nm 8 nm
Transistors (Unknown) million 28300 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield