Compare any two graphics cards:
GeForce RTX 3080 12 GB vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3080 12 GB comes with a clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 384-bit bus, and uses a 8 nm design. It is made up of 8960 SPUs, 280 TAUs, and 112 ROPs.Compare all of that to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6X memory is set to run at a frequency of 1188 MHz on this specific card. It features 10240 SPUs as well as 320 TAUs and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce RTX 3080 12 GB should in theory be just a bit faster than the GeForce RTX 3080 Ti in general. (explain)
Texel RateThe GeForce RTX 3080 Ti will be a lot (more or less 24%) faster with regards to texture filtering than the GeForce RTX 3080 12 GB. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be a bit (more or less 8%) faster with regards to full screen anti-aliasing than the GeForce RTX 3080 12 GB, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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