Compare any two graphics cards:
VS

GeForce RTX 3080 12 GB vs Radeon RX 6600 XT

Intro

The GeForce RTX 3080 12 GB has a GPU core clock speed of 1260 MHz, and the 12288 MB of GDDR6X RAM runs at 1188 MHz through a 384-bit bus. It also is comprised of 8960 Stream Processors, 280 TAUs, and 112 Raster Operation Units.

Compare those specs to the Radeon RX 6600 XT, which has clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 XT 160 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 190 Watts (119%)

Memory Bandwidth

In theory, the GeForce RTX 3080 12 GB should be 256% faster than the Radeon RX 6600 XT in general, because of its greater bandwidth. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon RX 6600 XT 262144 MB/sec
Difference: 672154 (256%)

Texel Rate

The GeForce RTX 3080 12 GB is quite a bit (approximately 40%) better at texture filtering than the Radeon RX 6600 XT. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon RX 6600 XT 251904 Mtexels/sec
Difference: 100896 (40%)

Pixel Rate

The GeForce RTX 3080 12 GB should be a small bit (about 12%) better at AA than the Radeon RX 6600 XT, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon RX 6600 XT 125952 Mpixels/sec
Difference: 15168 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 3080 12 GB Radeon RX 6600 XT
Manufacturer nVidia AMD
Year January 2022 August 2021
Code Name GA102-220-A1 Navi 23 XT
Memory 12288 MB 8192 MB
Core Speed 1260 MHz 1968 MHz
Memory Speed 1188 GB/s 2000 GB/s
Power (Max TDP) 350 watts 160 watts
Bandwidth 934298 MB/sec 262144 MB/sec
Texel Rate 352800 Mtexels/sec 251904 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 125952 Mpixels/sec
Unified Shaders 8960 2048
Texture Mapping Units 280 128
Render Output Units 112 64
Bus Type GDDR6X GDDR6
Bus Width 384-bit 128-bit
Fab Process 8 nm 7 nm
Transistors 28300 million 11060 million
Bus PCIe 4.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield