Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon RX 6500 XT
IntroThe GeForce 9600 GSO 768MB has a GPU core clock speed of 550 MHz, and the 768 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specifications to the Radeon RX 6500 XT, which makes use of a 6 nm design. AMD has set the core frequency at 2200 MHz. The GDDR6 memory works at a frequency of 2250 MHz on this specific model. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6500 XT, in theory, should be quite a bit faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe Radeon RX 6500 XT is much (more or less 433%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe Radeon RX 6500 XT is much (about 967%) more effective at full screen anti-aliasing than the GeForce 9600 GSO 768MB, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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