Compare any two graphics cards:
Radeon HD 4890 1GB vs Radeon RX 6500 XT
IntroThe Radeon HD 4890 1GB has a GPU core clock speed of 1000 MHz, and the 1024 MB of GDDR5 memory is set to run at 975 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon RX 6500 XT, which makes use of a 6 nm design. AMD has set the core frequency at 2200 MHz. The GDDR6 memory is set to run at a frequency of 2250 MHz on this model. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6500 XT should in theory be just a bit better than the Radeon HD 4890 1GB overall. (explain)
Texel RateThe Radeon RX 6500 XT is much (more or less 252%) better at anisotropic filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6500 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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