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GeForce 9800 GX2 vs Radeon RX 6500 XT

Intro

The GeForce 9800 GX2 comes with core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon RX 6500 XT, which comes with core clock speeds of 2200 MHz on the GPU, and 2250 MHz on the 4096 MB of GDDR6 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6500 XT 107 Watts
GeForce 9800 GX2 197 Watts
Difference: 90 Watts (84%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 6500 XT should be 15% faster than the GeForce 9800 GX2 in general, because of its greater bandwidth. (explain)

Radeon RX 6500 XT 147456 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 19456 (15%)

Texel Rate

The Radeon RX 6500 XT should be quite a bit (about 83%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 64000 (83%)

Pixel Rate

The Radeon RX 6500 XT is quite a bit (approximately 267%) better at anti-aliasing than the GeForce 9800 GX2, and should be able to handle higher resolutions while still performing well. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 51200 (267%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 6500 XT
Manufacturer nVidia AMD
Year Mar 2008 January 2022
Code Name G92 Navi 24 XT
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 2200 MHz
Memory Speed 2000 MHz (x2) 4500 GB/s
Power (Max TDP) 197 watts 107 watts
Bandwidth 128000 MB/sec 147456 MB/sec
Texel Rate 76800 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 128 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 6 nm
Transistors 754 million 5400 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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