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Radeon HD 4850 X2 512MB vs Radeon RX 6500 XT

Intro

The Radeon HD 4850 X2 512MB has a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon RX 6500 XT, which has core speeds of 2200 MHz on the GPU, and 2250 MHz on the 4096 MB of GDDR6 memory. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6500 XT 107 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 143 Watts (134%)

Memory Bandwidth

The Radeon RX 6500 XT should in theory be a little bit faster than the Radeon HD 4850 X2 512MB overall. (explain)

Radeon RX 6500 XT 147456 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 20352 (16%)

Texel Rate

The Radeon RX 6500 XT is a lot (about 182%) faster with regards to texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 90800 (182%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 6500 XT is the winner, by far. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 50400 (252%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon RX 6500 XT
Manufacturer AMD AMD
Year Nov 7, 2008 January 2022
Code Name R700 Navi 24 XT
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 2200 MHz
Memory Speed 1986 MHz (x2) 4500 GB/s
Power (Max TDP) 250 watts 107 watts
Bandwidth 127104 MB/sec 147456 MB/sec
Texel Rate 50000 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1024
Texture Mapping Units 40 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 6 nm
Transistors 956 million 5400 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 4.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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