Compare any two graphics cards:
GeForce GTX 470 vs Radeon RX 6500 XT
IntroThe GeForce GTX 470 has a core clock speed of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.Compare those specifications to the Radeon RX 6500 XT, which uses a 6 nm design. AMD has set the core frequency at 2200 MHz. The GDDR6 memory works at a speed of 2250 MHz on this card. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6500 XT should in theory be a bit superior to the GeForce GTX 470 in general. (explain)
Texel RateThe Radeon RX 6500 XT should be quite a bit (about 314%) faster with regards to texture filtering than the GeForce GTX 470. (explain)
Pixel RateThe Radeon RX 6500 XT is quite a bit (more or less 190%) better at full screen anti-aliasing than the GeForce GTX 470, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!