Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 6500 XT
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this card. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.Compare those specs to the Radeon RX 6500 XT, which comes with GPU core speed of 2200 MHz, and 4096 MB of GDDR6 memory running at 2250 MHz through a 64-bit bus. It also is made up of 1024 Stream Processors, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6500 XT should be 2% faster than the GeForce GTX 560 Ti 448 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 6500 XT should be much (more or less 243%) better at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon RX 6500 XT should be quite a bit (approximately 140%) better at FSAA than the GeForce GTX 560 Ti 448, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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