Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 6500 XT
IntroThe GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.Compare all that to the Radeon RX 6500 XT, which has a core clock speed of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also features a 64-bit bus, and uses a 6 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6500 XT, in theory, should be just a bit faster than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon RX 6500 XT is a lot (about 243%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon RX 6500 XT is quite a bit (more or less 140%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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