Compare any two graphics cards:
GeForce GTX 980M vs Radeon RX 6500 XT
IntroThe GeForce GTX 980M features a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 6500 XT, which comes with GPU core speed of 2200 MHz, and 4096 MB of GDDR6 memory running at 2250 MHz through a 64-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6500 XT should theoretically perform a small bit faster than the GeForce GTX 980M overall. (explain)
Texel RateThe Radeon RX 6500 XT will be quite a bit (more or less 41%) better at AF than the GeForce GTX 980M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6500 XT is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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