Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs Radeon RX 6600

Intro

The GeForce 8600 GT 512MB DDR2 has a clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specs to the Radeon RX 6600, which features a core clock speed of 1626 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 128-bit bus, and uses a 7 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon RX 6600 132 Watts
Difference: 85 Watts (181%)

Memory Bandwidth

Performance-wise, the Radeon RX 6600 should in theory be a lot superior to the GeForce 8600 GT 512MB DDR2 in general. (explain)

Radeon RX 6600 229376 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 216576 (1692%)

Texel Rate

The Radeon RX 6600 should be quite a bit (more or less 2008%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon RX 6600 182112 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 173472 (2008%)

Pixel Rate

The Radeon RX 6600 should be much (about 2309%) more effective at anti-aliasing than the GeForce 8600 GT 512MB DDR2, and should be able to handle higher screen resolutions more effectively. (explain)

Radeon RX 6600 104064 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 99744 (2309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 Radeon RX 6600
Manufacturer nVidia AMD
Year April 2007 October 2021
Code Name G84 Navi 23
Memory 512 MB 8192 MB
Core Speed 540 MHz 1626 MHz
Memory Speed 800 MHz 3500 GB/s
Power (Max TDP) 47 watts 132 watts
Bandwidth 12800 MB/sec 229376 MB/sec
Texel Rate 8640 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 32 1792
Texture Mapping Units 16 112
Render Output Units 8 64
Bus Type DDR2 GDDR6
Bus Width 128-bit 128-bit
Fab Process 80 nm 7 nm
Transistors 289 million 11060 million
Bus PCIe x16 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield