Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 6600
IntroThe Radeon HD 7950 3GB has a GPU core clock speed of 800 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1250 MHz through a 384-bit bus. It also features 1792 Stream Processors, 112 TAUs, and 32 ROPs.Compare all that to the Radeon RX 6600, which features a clock speed of 1626 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 7 nm design. It features 1792 SPUs, 112 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 7950 3GB should theoretically be a bit better than the Radeon RX 6600 overall. (explain)
Texel RateThe Radeon RX 6600 should be much (more or less 103%) faster with regards to anisotropic filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateThe Radeon RX 6600 will be much (about 307%) better at FSAA than the Radeon HD 7950 3GB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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