Compare any two graphics cards:
Geforce GTX 680 vs Radeon RX 6600
IntroThe Geforce GTX 680 uses a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.Compare all of that to the Radeon RX 6600, which has a clock frequency of 1626 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 7 nm design. It is made up of 1792 SPUs, 112 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600 should in theory perform a little bit faster than the Geforce GTX 680 overall. (explain)
Texel RateThe Radeon RX 6600 is quite a bit (about 41%) better at texture filtering than the Geforce GTX 680. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6600 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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