Compare any two graphics cards:
GeForce GTX 1060 vs Radeon RX 6600
IntroThe GeForce GTX 1060 uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this card. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.Compare all that to the Radeon RX 6600, which uses a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this model. It features 1792 SPUs along with 112 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6600 should in theory be a bit better than the GeForce GTX 1060 in general. (explain)
Texel RateThe Radeon RX 6600 should be quite a bit (about 51%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)
Pixel RateThe Radeon RX 6600 is a lot (about 44%) more effective at FSAA than the GeForce GTX 1060, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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