Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6600
IntroThe Geforce GTX 1080 Ti comes with a core clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also features a 352-bit bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 88 ROPs.Compare those specifications to the Radeon RX 6600, which makes use of a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this specific card. It features 1792 SPUs as well as 112 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 1080 Ti should theoretically be a lot faster than the Radeon RX 6600 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti will be much (approximately 82%) better at texture filtering than the Radeon RX 6600. (explain)
Pixel RateThe Geforce GTX 1080 Ti is much (approximately 25%) more effective at AA than the Radeon RX 6600, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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