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GeForce 8800 Ultra vs Radeon HD 4870 X2

Intro

The GeForce 8800 Ultra has a core clock speed of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also makes use of a 384-bit bus, and uses a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 ROPs.

Compare all of that to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 4870 X2 350 Watts
Difference: 179 Watts (105%)

Memory Bandwidth

The Radeon HD 4870 X2 should in theory be much faster than the GeForce 8800 Ultra in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 126720 (122%)

Texel Rate

The Radeon HD 4870 X2 should be much (more or less 53%) better at AF than the GeForce 8800 Ultra. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 20832 (53%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4870 X2 is the winner, by a large margin. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 9312 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra Radeon HD 4870 X2
Manufacturer nVidia AMD
Year May 2007 Aug 12, 2008
Code Name G80 R700
Memory 768 MB 1024 MB (x2)
Core Speed 612 MHz 750 MHz (x2)
Memory Speed 2160 MHz 3600 MHz (x2)
Power (Max TDP) 171 watts 350 watts
Bandwidth 103680 MB/sec 230400 MB/sec
Texel Rate 39168 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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