Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon RX 6600
IntroThe GeForce RTX 3080 Ti has a GPU clock speed of 1365 MHz, and the 12288 MB of GDDR6X RAM is set to run at 1188 MHz through a 384-bit bus. It also features 10240 SPUs, 320 TAUs, and 112 ROPs.Compare those specs to the Radeon RX 6600, which comes with a GPU core clock speed of 1626 MHz, and 8192 MB of GDDR6 RAM set to run at 1750 MHz through a 128-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3080 Ti should theoretically be a lot better than the Radeon RX 6600 overall. (explain)
Texel RateThe GeForce RTX 3080 Ti will be much (more or less 140%) more effective at texture filtering than the Radeon RX 6600. (explain)
Pixel RateThe GeForce RTX 3080 Ti is a lot (approximately 47%) better at AA than the Radeon RX 6600, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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