Compare any two graphics cards:
Radeon RX 6600 vs Radeon RX 6600 XT
IntroThe Radeon RX 6600 uses a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 memory works at a speed of 1750 MHz on this card. It features 1792 SPUs along with 112 Texture Address Units and 64 ROPs.Compare all that to the Radeon RX 6600 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1968 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this model. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600 XT should theoretically be just a bit faster than the Radeon RX 6600 in general. (explain)
Texel RateThe Radeon RX 6600 XT is quite a bit (about 38%) better at anisotropic filtering than the Radeon RX 6600. (explain)
Pixel RateThe Radeon RX 6600 XT is quite a bit (approximately 21%) more effective at full screen anti-aliasing than the Radeon RX 6600, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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