Compare any two graphics cards:
GeForce GTX Titan vs Radeon RX 6600 XT
IntroThe GeForce GTX Titan features a GPU core speed of 837 MHz, and the 6144 MB of GDDR5 memory runs at 1502 MHz through a 384-bit bus. It also is made up of 2688 Stream Processors, 224 Texture Address Units, and 48 Raster Operation Units.Compare all of that to the Radeon RX 6600 XT, which comes with GPU core speed of 1968 MHz, and 8192 MB of GDDR6 RAM set to run at 2000 MHz through a 128-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan will be 10% faster than the Radeon RX 6600 XT overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 6600 XT is much (about 34%) better at AF than the GeForce GTX Titan. (explain)
Pixel RateThe Radeon RX 6600 XT will be much (about 214%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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