Compare any two graphics cards:
GeForce GTX Titan vs Radeon RX 6600 XT
IntroThe GeForce GTX Titan features a GPU core clock speed of 837 MHz, and the 6144 MB of GDDR5 memory is set to run at 1502 MHz through a 384-bit bus. It also is comprised of 2688 Stream Processors, 224 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1968 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this card. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan should be a small bit faster than the Radeon RX 6600 XT in general. (explain)
Texel RateThe Radeon RX 6600 XT should be much (approximately 34%) faster with regards to anisotropic filtering than the GeForce GTX Titan. (explain)
Pixel RateThe Radeon RX 6600 XT is quite a bit (about 214%) more effective at AA than the GeForce GTX Titan, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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