Compare any two graphics cards:
Radeon RX 5500 XT vs Radeon RX 6600 XT
IntroThe Radeon RX 5500 XT makes use of a 7 nm design. AMD has clocked the core speed at 1717 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this model. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.Compare that to the Radeon RX 6600 XT, which features GPU clock speed of 1968 MHz, and 8192 MB of GDDR6 RAM running at 2000 MHz through a 128-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6600 XT is 14% quicker than the Radeon RX 5500 XT in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6600 XT will be much (approximately 67%) better at anisotropic filtering than the Radeon RX 5500 XT. (explain)
Pixel RateThe Radeon RX 6600 XT should be a lot (about 129%) more effective at anti-aliasing than the Radeon RX 5500 XT, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!