Compare any two graphics cards:
Radeon RX 5500 XT vs Radeon RX 6600 XT
IntroThe Radeon RX 5500 XT makes use of a 7 nm design. AMD has clocked the core speed at 1717 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this model. It features 1408 SPUs along with 88 TAUs and 32 ROPs.Compare those specs to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has clocked the core speed at 1968 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600 XT, in theory, should be a small bit faster than the Radeon RX 5500 XT overall. (explain)
Texel RateThe Radeon RX 6600 XT is much (more or less 67%) better at anisotropic filtering than the Radeon RX 5500 XT. (explain)
Pixel RateThe Radeon RX 6600 XT should be quite a bit (about 129%) better at full screen anti-aliasing than the Radeon RX 5500 XT, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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