Compare any two graphics cards:
GeForce GTX 960 vs GeForce RTX 3080 Ti
IntroThe GeForce GTX 960 makes use of a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.Compare all that to the GeForce RTX 3080 Ti, which features GPU clock speed of 1365 MHz, and 12288 MB of GDDR6X memory set to run at 1188 MHz through a 384-bit bus. It also features 10240 Stream Processors, 320 TAUs, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3080 Ti should in theory be quite a bit better than the GeForce GTX 960 overall. (explain)
Texel RateThe GeForce RTX 3080 Ti is quite a bit (approximately 506%) better at texture filtering than the GeForce GTX 960. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be much (approximately 324%) better at full screen anti-aliasing than the GeForce GTX 960, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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