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GeForce GTX 280 vs Radeon HD 4870 X2

Intro

The GeForce GTX 280 makes use of a 65 nm design. nVidia has clocked the core frequency at 602 MHz. The GDDR3 memory runs at a speed of 1107 MHz on this particular model. It features 240 SPUs along with 80 TAUs and 32 ROPs.

Compare that to the Radeon HD 4870 X2, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 4870 X2 350 Watts
Difference: 114 Watts (48%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should theoretically be a lot better than the GeForce GTX 280 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 88704 (63%)

Texel Rate

The Radeon HD 4870 X2 is a lot (approximately 25%) better at texture filtering than the GeForce GTX 280. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 11840 (25%)

Pixel Rate

The Radeon HD 4870 X2 will be much (approximately 25%) more effective at full screen anti-aliasing than the GeForce GTX 280, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 4736 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year June 17, 2008 Aug 12, 2008
Code Name G200 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 750 MHz (x2)
Memory Speed 2214 MHz 3600 MHz (x2)
Power (Max TDP) 236 watts 350 watts
Bandwidth 141696 MB/sec 230400 MB/sec
Texel Rate 48160 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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