Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon VII
IntroThe GeForce RTX 3080 Ti has a core clock frequency of 1365 MHz and a GDDR6X memory frequency of 1188 MHz. It also makes use of a 384-bit bus, and makes use of a 8 nm design. It is made up of 10240 SPUs, 320 TAUs, and 112 Raster Operation Units.Compare those specs to the Radeon VII, which comes with a core clock speed of 1400 MHz and a HBM2 memory speed of 1000 MHz. It also features a 4096-bit memory bus, and makes use of a 7 nm design. It features 3840 SPUs, 240 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon VII should be a little bit faster than the GeForce RTX 3080 Ti in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is a lot (approximately 30%) more effective at anisotropic filtering than the Radeon VII. (explain)
Pixel RateThe GeForce RTX 3080 Ti is much (about 71%) better at AA than the Radeon VII, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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