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GeForce 9800 GX2 vs Radeon HD 4870 X2

Intro

The GeForce 9800 GX2 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 4870 X2 350 Watts
Difference: 153 Watts (78%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should in theory be a lot superior to the GeForce 9800 GX2 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 102400 (80%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (approximately 28%) more effective at anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 16800 (28%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4870 X2 is superior to the GeForce 9800 GX2, by a large margin. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 4800 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year Mar 2008 Aug 12, 2008
Code Name G92 R700
Memory 512 MB (x2) 1024 MB (x2)
Core Speed 600 MHz (x2) 750 MHz (x2)
Memory Speed 2000 MHz (x2) 3600 MHz (x2)
Power (Max TDP) 197 watts 350 watts
Bandwidth 128000 MB/sec 230400 MB/sec
Texel Rate 76800 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 128 (x2) 800(160x5) (x2)
Texture Mapping Units 64 (x2) 40 (x2)
Render Output Units 16 (x2) 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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