Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 9600 GSO 768MB
IntroThe GeForce 8800 GT 512MB uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare those specs to the GeForce 9600 GSO 768MB, which comes with GPU core speed of 550 MHz, and 768 MB of GDDR3 memory running at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GT 512MB should in theory perform quite a bit faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe GeForce 8800 GT 512MB is quite a bit (about 27%) better at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce 8800 GT 512MB is quite a bit (about 45%) faster with regards to anti-aliasing than the GeForce 9600 GSO 768MB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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