Compare any two graphics cards:
GeForce RTX 2080 SUPER vs GeForce RTX 3070 Ti
IntroThe GeForce RTX 2080 SUPER has a clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It is made up of 3072 SPUs, 192 TAUs, and 64 ROPs.Compare all that to the GeForce RTX 3070 Ti, which features core clock speeds of 1575 MHz on the GPU, and 1188 MHz on the 8192 MB of GDDR6X memory. It features 6144 SPUs as well as 192 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3070 Ti will be 23% quicker than the GeForce RTX 2080 SUPER overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be a small bit (approximately 5%) more effective at texture filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3070 Ti is superior to the GeForce RTX 2080 SUPER, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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