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GeForce 8600 GT 512MB DDR2 vs GeForce 8800 GTS (G80) 640MB

Intro

The GeForce 8600 GT 512MB DDR2 features a clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare those specs to the GeForce 8800 GTS (G80) 640MB, which has GPU clock speed of 513 MHz, and 640 MB of GDDR3 RAM running at 792 MHz through a 320-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 20 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 96 Watts (204%)

Memory Bandwidth

The GeForce 8800 GTS (G80) 640MB, in theory, should perform much faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 50560 (395%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB should be quite a bit (approximately 185%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 15984 (185%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB should be much (about 138%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 5940 (138%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 GeForce 8800 GTS (G80) 640MB
Manufacturer nVidia nVidia
Year April 2007 Nov 2006 (640)
Code Name G84 G80
Memory 512 MB 640 MB
Core Speed 540 MHz 513 MHz
Memory Speed 800 MHz 1584 MHz
Power (Max TDP) 47 watts 143 watts
Bandwidth 12800 MB/sec 63360 MB/sec
Texel Rate 8640 Mtexels/sec 24624 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 10260 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 48
Render Output Units 8 20
Bus Type DDR2 GDDR3
Bus Width 128-bit 320-bit
Fab Process 80 nm 90 nm
Transistors 289 million 681 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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