Compare any two graphics cards:
Radeon RX 6700 XT vs Radeon RX Vega 56
IntroThe Radeon RX 6700 XT comes with a GPU core speed of 2321 MHz, and the (Unknown) MB of GDDR6 memory runs at 2000 MHz through a 192-bit bus. It also is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX Vega 56, which comes with core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs along with 224 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 56 should theoretically be a little bit faster than the Radeon RX 6700 XT in general. (explain)
Texel RateThe Radeon RX 6700 XT will be much (about 43%) faster with regards to anisotropic filtering than the Radeon RX Vega 56. (explain)
Pixel RateThe Radeon RX 6700 XT should be a lot (about 101%) better at full screen anti-aliasing than the Radeon RX Vega 56, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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