Compare any two graphics cards:
Radeon RX 6700 XT vs Radeon RX Vega 64
IntroThe Radeon RX 6700 XT makes use of a 7 nm design. AMD has set the core speed at 2321 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this model. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.Compare all that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory is set to run at a speed of 1890 MHz on this card. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 64 should theoretically be much faster than the Radeon RX 6700 XT overall. (explain)
Texel RateThe Radeon RX 6700 XT will be a little bit (approximately 16%) better at AF than the Radeon RX Vega 64. (explain)
Pixel RateThe Radeon RX 6700 XT is quite a bit (approximately 86%) faster with regards to full screen anti-aliasing than the Radeon RX Vega 64, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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