Compare any two graphics cards:
VS

GeForce 8600 GT 512MB GDDR3 vs GeForce 9500 GT 512MB GDDR3

Intro

The GeForce 8600 GT 512MB GDDR3 comes with a GPU clock speed of 540 MHz, and the 512 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 ROPs.

Compare those specifications to the GeForce 9500 GT 512MB GDDR3, which comes with GPU clock speed of 550 MHz, and 512 MB of GDDR3 memory running at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB GDDR3 47 Watts
GeForce 9500 GT 512MB GDDR3 50 Watts
Difference: 3 Watts (6%)

Memory Bandwidth

As far as performance goes, the GeForce 9500 GT 512MB GDDR3 should theoretically be just a bit better than the GeForce 8600 GT 512MB GDDR3 overall. (explain)

GeForce 9500 GT 512MB GDDR3 25600 MB/sec
GeForce 8600 GT 512MB GDDR3 22400 MB/sec
Difference: 3200 (14%)

Texel Rate

The GeForce 9500 GT 512MB GDDR3 is just a bit (about 2%) more effective at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)

GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
Difference: 160 (2%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9500 GT 512MB GDDR3 is the winner, not by a very large margin though. (explain)

GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
Difference: 80 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB GDDR3 GeForce 9500 GT 512MB GDDR3
Manufacturer nVidia nVidia
Year April 2007 July 2008
Code Name G84 G96b
Memory 512 MB 512 MB
Core Speed 540 MHz 550 MHz
Memory Speed 1400 MHz 1600 MHz
Power (Max TDP) 47 watts 50 watts
Bandwidth 22400 MB/sec 25600 MB/sec
Texel Rate 8640 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 32
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 55 nm
Transistors 289 million 314 million
Bus PCIe x16 PCIe x16 2.0, PCI
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield