Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce 9500 GT 512MB GDDR3
IntroThe GeForce 8800 GTS (G80) 640MB has a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the GeForce 9500 GT 512MB GDDR3, which has GPU clock speed of 550 MHz, and 512 MB of GDDR3 RAM running at 800 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 640MB should theoretically be quite a bit better than the GeForce 9500 GT 512MB GDDR3 in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB should be quite a bit (about 180%) faster with regards to AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB is quite a bit (more or less 133%) more effective at full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!