Compare any two graphics cards:
GeForce RTX 3060 vs Radeon HD 7850
IntroThe GeForce RTX 3060 uses a 8 nm design. nVidia has clocked the core speed at 1320 MHz. The GDDR6 memory is set to run at a speed of 1875 MHz on this card. It features 3584 SPUs along with 112 TAUs and 48 ROPs.Compare that to the Radeon HD 7850, which features a core clock frequency of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 is 140% quicker than the Radeon HD 7850 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3060 is much (approximately 169%) faster with regards to texture filtering than the Radeon HD 7850. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3060 is superior to the Radeon HD 7850, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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