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GeForce RTX 3060 vs Geforce GTX 690

Intro

The GeForce RTX 3060 features a clock speed of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also features a 192-bit bus, and makes use of a 8 nm design. It features 3584 SPUs, 112 Texture Address Units, and 48 ROPs.

Compare all that to the Geforce GTX 690, which has GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3060 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform a small bit faster than the GeForce RTX 3060 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce RTX 3060 368640 MB/sec
Difference: 15872 (4%)

Texel Rate

The Geforce GTX 690 is much (more or less 58%) faster with regards to anisotropic filtering than the GeForce RTX 3060. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce RTX 3060 147840 Mtexels/sec
Difference: 86400 (58%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce RTX 3060 is superior to the Geforce GTX 690, but not by far. (explain)

GeForce RTX 3060 63360 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 4800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3060

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3060 Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2021 April 2012
Code Name GA106 GK104
Memory (Unknown) MB 2048 MB (x2)
Core Speed 1320 MHz 915 MHz (x2)
Memory Speed 1875 GB/s 6008 MHz (x2)
Power (Max TDP) 170 watts 300 watts
Bandwidth 368640 MB/sec 384512 MB/sec
Texel Rate 147840 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 63360 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 3584 1536 (x2)
Texture Mapping Units 112 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 8 nm 28 nm
Transistors 13250 million 3540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce RTX 3060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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