Compare any two graphics cards:
GeForce GTX Titan X vs GeForce RTX 3060
IntroThe GeForce GTX Titan X makes use of a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.Compare all that to the GeForce RTX 3060, which uses a 8 nm design. nVidia has set the core frequency at 1320 MHz. The GDDR6 memory is set to run at a speed of 1875 MHz on this particular card. It features 3584 SPUs as well as 112 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 should be just a bit faster than the GeForce GTX Titan X in general. (explain)
Texel RateThe GeForce GTX Titan X should be quite a bit (more or less 30%) more effective at anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX Titan X is superior to the GeForce RTX 3060, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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