Compare any two graphics cards:
GeForce GTX 980 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 980 Ti features a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 ROPs.Compare those specifications to the GeForce RTX 3060, which features GPU core speed of 1320 MHz, and (Unknown) MB of GDDR6 RAM set to run at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 should be just a bit faster than the GeForce GTX 980 Ti overall. (explain)
Texel RateThe GeForce GTX 980 Ti will be a little bit (more or less 19%) better at anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is superior to the GeForce RTX 3060, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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