Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 480 4GB
IntroThe GeForce RTX 3060 comes with a clock speed of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also makes use of a 192-bit bus, and makes use of a 8 nm design. It is comprised of 3584 SPUs, 112 Texture Address Units, and 48 ROPs.Compare all of that to the Radeon RX 480 4GB, which features GPU clock speed of 1120 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3060 should in theory perform much faster than the Radeon RX 480 4GB in general. (explain)
Texel RateThe Radeon RX 480 4GB is just a bit (more or less 9%) faster with regards to anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce RTX 3060 is much (about 77%) better at anti-aliasing than the Radeon RX 480 4GB, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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