Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 480 4GB
IntroThe GeForce RTX 3060 makes use of a 8 nm design. nVidia has set the core speed at 1320 MHz. The GDDR6 RAM runs at a speed of 1875 MHz on this particular card. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.Compare all that to the Radeon RX 480 4GB, which has a clock frequency of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 will be 61% quicker than the Radeon RX 480 4GB in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 480 4GB should be just a bit (more or less 9%) faster with regards to AF than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce RTX 3060 will be much (about 77%) better at AA than the Radeon RX 480 4GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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