Compare any two graphics cards:
GeForce RTX 2060 Super vs GeForce RTX 3060
IntroThe GeForce RTX 2060 Super comes with a core clock speed of 1470 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It is comprised of 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare all of that to the GeForce RTX 3060, which features core speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 memory. It features 3584 SPUs along with 112 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super, in theory, should perform much faster than the GeForce RTX 3060 overall. (explain)
Texel RateThe GeForce RTX 2060 Super is a lot (more or less 35%) faster with regards to anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 2060 Super is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!