Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 6900 XT
IntroThe GeForce RTX 3060 has a GPU clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 memory runs at 1875 MHz through a 192-bit bus. It also is made up of 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.Compare those specifications to the Radeon RX 6900 XT, which uses a 7 nm design. AMD has set the core frequency at 1825 MHz. The GDDR6 RAM is set to run at a frequency of 2000 MHz on this particular model. It features 5120 SPUs along with 320 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6900 XT should be much faster than the GeForce RTX 3060 overall. (explain)
Texel RateThe Radeon RX 6900 XT is a lot (more or less 295%) better at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX 6900 XT is a lot (approximately 269%) more effective at full screen anti-aliasing than the GeForce RTX 3060, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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