Compare any two graphics cards:
Radeon R7 M260 vs Radeon RX 6900 XT
IntroThe Radeon R7 M260 has a core clock frequency of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon RX 6900 XT, which features a GPU core clock speed of 1825 MHz, and 16384 MB of GDDR6 RAM running at 2000 MHz through a 256-bit bus. It also is comprised of 5120 SPUs, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon RX 6900 XT should perform a lot faster than the Radeon R7 M260 in general. (explain)
Texel RateThe Radeon RX 6900 XT will be much (more or less 3303%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe Radeon RX 6900 XT should be quite a bit (more or less 3984%) faster with regards to anti-aliasing than the Radeon R7 M260, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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