Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 6900 XT
IntroThe GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has clocked the core frequency at 1650 MHz. The GDDR6 memory is set to run at a frequency of 1937 MHz on this specific model. It features 3072 SPUs as well as 192 Texture Address Units and 64 ROPs.Compare that to the Radeon RX 6900 XT, which comes with a core clock frequency of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It is made up of 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT, in theory, should be a little bit faster than the GeForce RTX 2080 SUPER overall. (explain)
Texel RateThe Radeon RX 6900 XT will be a lot (approximately 84%) better at texture filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6900 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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