Compare any two graphics cards:
GeForce RTX 3060 Ti vs Radeon R9 285
IntroThe GeForce RTX 3060 Ti makes use of a 8 nm design. nVidia has clocked the core frequency at 1410 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this specific model. It features 4864 SPUs along with 152 TAUs and 80 Rasterization Operator Units.Compare all that to the Radeon R9 285, which features a clock frequency of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 285 is -100% quicker than the GeForce RTX 3060 Ti overall, due to its higher data rate. (explain)
Texel RateThe GeForce RTX 3060 Ti is quite a bit (about 108%) more effective at anisotropic filtering than the Radeon R9 285. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3060 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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