I get commissions for purchases made through links on this page. (more info)
Compare any two graphics cards:
GeForce GTX 1070 vs GeForce RTX 3060 Ti
IntroThe GeForce GTX 1070 features a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 16 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 64 Raster Operation Units.
Compare those specs to the GeForce RTX 3060 Ti, which comes with a GPU core clock speed of 1410 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is made up of 4864 Stream Processors, 152 Texture Address Units, and 80 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 1070 should be a small bit faster than the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce RTX 3060 Ti will be a bit (approximately 19%) faster with regards to AF than the GeForce GTX 1070. (explain)
Pixel RateThe GeForce RTX 3060 Ti should be a little bit (more or less 17%) more effective at full screen anti-aliasing than the GeForce GTX 1070, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.