Compare any two graphics cards:
GeForce GTX 1070 vs GeForce RTX 3060 Ti
IntroThe GeForce GTX 1070 has clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 1920 SPUs along with 120 TAUs and 64 ROPs.Compare those specs to the GeForce RTX 3060 Ti, which makes use of a 8 nm design. nVidia has set the core speed at 1410 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this specific model. It features 4864 SPUs as well as 152 Texture Address Units and 80 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1070, in theory, should perform a small bit faster than the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce RTX 3060 Ti will be just a bit (approximately 19%) faster with regards to AF than the GeForce GTX 1070. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3060 Ti is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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