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GeForce 8600 GT 1GB DDR2 vs GeForce 8600 GT 256MB DDR2

Intro

The GeForce 8600 GT 1GB DDR2 has clock speeds of 540 MHz on the GPU, and 400 MHz on the 1024 MB of DDR2 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specs to the GeForce 8600 GT 256MB DDR2, which uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 memory works at a speed of 400 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

Both cards have exactly the same texel rate, so in theory they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should be equally good at at FSAA, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 1GB DDR2

Amazon.com

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GeForce 8600 GT 256MB DDR2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 1GB DDR2 GeForce 8600 GT 256MB DDR2
Manufacturer nVidia nVidia
Year April 2007 April 2007
Code Name G84 G84
Memory 1024 MB 256 MB
Core Speed 540 MHz 540 MHz
Memory Speed 800 MHz 800 MHz
Power (Max TDP) 47 watts 47 watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 8640 Mtexels/sec 8640 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 4320 Mpixels/sec
Unified Shaders 32 32
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 80 nm 80 nm
Transistors 289 million 289 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 1GB DDR2

Amazon.com

Check prices at:

GeForce 8600 GT 256MB DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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