Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce 8600 GT 512MB DDR2
IntroThe GeForce 8600 GT 256MB GDDR3 has a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 128-bit memory bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce 8600 GT 512MB DDR2, which has a GPU core clock speed of 540 MHz, and 512 MB of DDR2 memory set to run at 400 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce 8600 GT 256MB GDDR3, in theory, should be quite a bit faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateBoth cards have the exact same texel fill rate, so theoretically they should perform equally good at at anisotropic filtering. (explain)Pixel RateBoth cards have the exact same pixel rate, so theoretically they should perform equally good at at FSAA, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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