Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce 9500 GT 512MB GDDR3
IntroThe GeForce 8600 GT 256MB GDDR3 comes with a core clock speed of 540 MHz and a GDDR3 memory speed of 700 MHz. It also uses a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the GeForce 9500 GT 512MB GDDR3, which has a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9500 GT 512MB GDDR3 should theoretically perform a small bit faster than the GeForce 8600 GT 256MB GDDR3 overall. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 should be a small bit (approximately 2%) faster with regards to anisotropic filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe GeForce 9500 GT 512MB GDDR3 will be just a bit (about 2%) better at FSAA than the GeForce 8600 GT 256MB GDDR3, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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