Compare any two graphics cards:
VS

Nvidia Titan Xp vs Radeon RX 6800 XT

Intro

The Nvidia Titan Xp uses a 16 nm design. nVidia has clocked the core speed at 1582 MHz. The GDDR5X memory runs at a frequency of 1426 MHz on this particular model. It features 3840 SPUs along with 240 Texture Address Units and 96 ROPs.

Compare those specifications to the Radeon RX 6800 XT, which comes with a clock speed of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It is made up of 4608 SPUs, 288 Texture Address Units, and 128 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan Xp 250 Watts
Radeon RX 6800 XT 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The Nvidia Titan Xp should theoretically perform a small bit faster than the Radeon RX 6800 XT overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Radeon RX 6800 XT 524288 MB/sec
Difference: 36557 (7%)

Texel Rate

The Radeon RX 6800 XT will be a lot (about 38%) more effective at texture filtering than the Nvidia Titan Xp. (explain)

Radeon RX 6800 XT 525600 Mtexels/sec
Nvidia Titan Xp 379680 Mtexels/sec
Difference: 145920 (38%)

Pixel Rate

The Radeon RX 6800 XT will be much (approximately 54%) better at FSAA than the Nvidia Titan Xp, and able to handle higher screen resolutions while still performing well. (explain)

Radeon RX 6800 XT 233600 Mpixels/sec
Nvidia Titan Xp 151872 Mpixels/sec
Difference: 81728 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Nvidia Titan Xp Radeon RX 6800 XT
Manufacturer nVidia AMD
Year April 2017 November 2020
Code Name GP102 Navi 21
Memory 12288 MB 16384 MB
Core Speed 1582 MHz 1825 MHz
Memory Speed 11408 MHz 4000 GB/s
Power (Max TDP) 250 watts 300 watts
Bandwidth 560845 MB/sec 524288 MB/sec
Texel Rate 379680 Mtexels/sec 525600 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 233600 Mpixels/sec
Unified Shaders 3840 4608
Texture Mapping Units 240 288
Render Output Units 96 128
Bus Type GDDR5X GDDR6
Bus Width 384-bit 256-bit
Fab Process 16 nm 7 nm
Transistors 12000 million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Nvidia Titan Xp

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield