Compare any two graphics cards:
Radeon RX 6800 XT vs Radeon Vega Frontier Edition
IntroThe Radeon RX 6800 XT comes with a clock speed of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 7 nm design. It is made up of 4608 SPUs, 288 Texture Address Units, and 128 ROPs.Compare all that to the Radeon Vega Frontier Edition, which has a core clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and makes use of a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the Radeon RX 6800 XT should be a small bit faster than the Radeon Vega Frontier Edition overall. (explain)
Texel RateThe Radeon RX 6800 XT is quite a bit (approximately 49%) faster with regards to AF than the Radeon Vega Frontier Edition. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6800 XT is superior to the Radeon Vega Frontier Edition, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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