Compare any two graphics cards:
Radeon RX 6800 XT vs Radeon Vega Frontier Edition
IntroThe Radeon RX 6800 XT has a GPU core clock speed of 1825 MHz, and the 16384 MB of GDDR6 RAM runs at 2000 MHz through a 256-bit bus. It also is comprised of 4608 SPUs, 288 Texture Address Units, and 128 ROPs.Compare those specs to the Radeon Vega Frontier Edition, which comes with GPU clock speed of 1382 MHz, and 16384 MB of HBM2 RAM running at 1890 MHz through a 2048-bit bus. It also is made up of 4096 Stream Processors, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon RX 6800 XT should be 6% faster than the Radeon Vega Frontier Edition overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6800 XT is a lot (more or less 49%) more effective at texture filtering than the Radeon Vega Frontier Edition. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6800 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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