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Radeon RX 6800 XT vs Radeon Vega Frontier Edition

Intro

The Radeon RX 6800 XT features a GPU core clock speed of 1825 MHz, and the 16384 MB of GDDR6 memory is set to run at 2000 MHz through a 256-bit bus. It also is made up of 4608 Stream Processors, 288 Texture Address Units, and 128 Raster Operation Units.

Compare those specs to the Radeon Vega Frontier Edition, which has clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon RX 6800 XT is 6% faster than the Radeon Vega Frontier Edition in general, because of its greater bandwidth. (explain)

Radeon RX 6800 XT 524288 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 28836 (6%)

Texel Rate

The Radeon RX 6800 XT will be quite a bit (about 49%) more effective at texture filtering than the Radeon Vega Frontier Edition. (explain)

Radeon RX 6800 XT 525600 Mtexels/sec
Radeon Vega Frontier Edition 353792 Mtexels/sec
Difference: 171808 (49%)

Pixel Rate

The Radeon RX 6800 XT will be much (approximately 164%) more effective at full screen anti-aliasing than the Radeon Vega Frontier Edition, and will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 6800 XT 233600 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 145152 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 6800 XT

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 6800 XT Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year November 2020 June 2017
Code Name Navi 21 Vega 10 XTX
Memory 16384 MB 16384 MB
Core Speed 1825 MHz 1382 MHz
Memory Speed 2000 GB/s 1890 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 524288 MB/sec 495452 MB/sec
Texel Rate 525600 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 233600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 4608 4096
Texture Mapping Units 288 256
Render Output Units 128 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 7 nm 14 nm
Transistors 26800 million 12500 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon RX 6800 XT

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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