Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs Radeon RX 6800

Intro

The GeForce 8800 GT 512MB has core clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon RX 6800, which has a clock frequency of 1700 MHz and a GDDR6 memory speed of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It is comprised of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon RX 6800 250 Watts
Difference: 145 Watts (138%)

Memory Bandwidth

The Radeon RX 6800 should theoretically be quite a bit faster than the GeForce 8800 GT 512MB overall. (explain)

Radeon RX 6800 524288 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 466688 (810%)

Texel Rate

The Radeon RX 6800 will be quite a bit (about 1114%) more effective at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

Radeon RX 6800 408000 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 374400 (1114%)

Pixel Rate

The Radeon RX 6800 is a lot (approximately 1600%) more effective at anti-aliasing than the GeForce 8800 GT 512MB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 6800 163200 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 153600 (1600%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon RX 6800

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB Radeon RX 6800
Manufacturer nVidia AMD
Year Oct 2007 November 2020
Code Name G92 Navi 21
Memory 512 MB 16384 MB
Core Speed 600 MHz 1700 MHz
Memory Speed 1800 MHz 4000 GB/s
Power (Max TDP) 105 watts 250 watts
Bandwidth 57600 MB/sec 524288 MB/sec
Texel Rate 33600 Mtexels/sec 408000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 163200 Mpixels/sec
Unified Shaders 112 3840
Texture Mapping Units 56 240
Render Output Units 16 96
Bus Type GDDR3 GDDR6
Bus Width 256-bit 256-bit
Fab Process 65 nm 7 nm
Transistors 754 million 26800 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon RX 6800

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield