Compare any two graphics cards:
GeForce 8600 GTS vs GeForce 9600 GSO 768MB
IntroThe GeForce 8600 GTS uses a 80 nm design. nVidia has set the core frequency at 675 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce 9600 GSO 768MB, which comes with a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 192-bit memory bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GSO 768MB should theoretically be a small bit superior to the GeForce 8600 GTS in general. (explain)
Texel RateThe GeForce 9600 GSO 768MB is quite a bit (more or less 144%) faster with regards to anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateThe GeForce 9600 GSO 768MB is quite a bit (about 22%) faster with regards to FSAA than the GeForce 8600 GTS, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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