Compare any two graphics cards:
GeForce 8600 GTS vs GeForce 9500 GT 512MB GDDR3
IntroThe GeForce 8600 GTS comes with a GPU core speed of 675 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce 9500 GT 512MB GDDR3, which makes use of a 55 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 8600 GTS should in theory be a lot superior to the GeForce 9500 GT 512MB GDDR3 overall. (explain)
Texel RateThe GeForce 8600 GTS is quite a bit (more or less 23%) more effective at anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce 8600 GTS will be a lot (about 23%) faster with regards to full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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